How to Cast Hirst Arts Molds

I’ve decided to start building a Frostgrave gaming table. I’m thinking 3′ x 3′ and modular. Style wise I want it to look quite like Mordheim, that is lots of semi ruined medieval style multi level dwellings It’ll also be densely packed with narrow streets and corridors. Because it’s Frostgrave, it’ll obviously be winter themed, and contain a few set pieces like a wizards tower and a grave yard with crypt too.

That’s a lot to be getting on with, so for the sake of cost and fun I’ll be scratch building as much of this as I can. Now I’ve never really scratch built anything of note before so don’t go expecting a museum piece, but hopefully I’ll be able to produce something special.

So, lets begin: This afternoon my Hirst Arts cobblestone floor mould arrived, so I made myself little trip down to The Range (Thats like a cheap hobby/DIY/Homeware store in the UK) and bought some plaster of paris.

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New Project – Dungeons of Orkney

Ok, so this is not technically brand shiny new. I’ve been working on this for about a month or so – but that was before I had this blog so technically I can get away with calling it new, see?

I’ve been inspired my Mantic’s new game they’re bringing out – Dungeon Saga – to make my own dungeon crawler game. I mean, it started out as me just making some dungeon tiles and such for it, but then I kind of figured that historically I’ve always had a bit of an issue with the child like shallowness of Mantic’s previous games (I’m looking at you Deadzone!!) so I thought that I’d have a stab at making my own, just as insurance in case Dungeon Saga is crap* 🙂

So I’m going to start posting some design decisions up, and a few pictures of the terrain, Tokens, and models I’ve been putting together. Hopefully you’ll be able to follow my progress as we go along, but first I’ve got to catch you up a bit right?

Here’s a shot of some of the prototype pieces I’ve got so far. I didn’t sculpt the models, but I made the tiles and door from scratch, and did all my own painting.

On the left we’ve got a spear trap (I’m thinking of turning this into more of a token than an actual tile), then from the left we’ve got my Ork Warrior, then a Skeleton, then a Bone Token, and a statue behind. Behind everything we’ve got a door 🙂

I think I’ll talk a bit about the Ork warrior, then that’ll do for this post.

His name is “Gorgo the Obliterator” and if you ever played an online MMORPG then he’s what you’d describe as a tank.

In the game, his role will be to attract the attention of the enemy and take all the hits to protect the much more fragile shaman and thief characters.

That doesn’t mean he can’t deal out damage though, he’s quite proficient at battle as is fitting for an Ork of his stature, and his limit breaks (think Final Fantasy 7) are pretty devastating. He can also equip the heaviest armour and weapons which helps him to shrug of the massive amount of damage that’s going to be chucked in his direction.

Fluff wise, he’s the son of a village chief assigned to protect the shaman on his pilgrimage to the local catacombs. I’m still fleshing this fluff out but I’ll chuck up another post in a minute which contains what I’m imagining as my rule book’s opening fluff. Hopefully that should set the scene for you a bit better.

Comments and questions below would be appreciated, I’d hate to think no one was watching 🙂

*Love you really Jake